Star Wars Tie Fighter Special Edition Windows 10

Star Wars: TIE Fighter
Star Wars: TIE Fighter cover
Developers
Totally Games
Publishers
LucasArts
Disney Interactive Studios
Release dates
DOS July 17, 1994
Mac OS (Classic) October 31, 1995
Windows May 31, 1998
Windows (DOSBox) April 28, 2015[1]
macOS (OS X) (DOSBox) April 28, 2015[1]
Linux (DOSBox) April 28, 2015[1]
Taxonomy
Monetization Expansion pack
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Vehicle combat
Vehicles Space flight
Art styles Realistic
Themes Sci-fi, Space
Series Star Wars: X-Wing

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Star Wars: TIE Fighter on HowLongToBeat

Star Wars: TIE Fighter on IGDB

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Star Wars: TIE Fighter guide on StrategyWiki

Star Wars: TIE Fighter on MobyGames

Star Wars: TIE Fighter on Wikipedia

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Star Wars: X-Wing
Subseries of Star Wars
Star Wars: X-Wing 1993
Star Wars: TIE Fighter 1994
Star Wars: X-Wing vs. TIE Fighter 1997
Star Wars: X-Wing Alliance 1999

Contents

  • 1 Availability
    • 1.1 DLC and expansion packs
    • 1.2 Version differences
      • 1.2.1 Original floppy release (1994) and Collectors CD-ROM Edition (1995)
      • 1.2.2 Collector Series Edition (1998)
      • 1.2.3 Star Wars: TIE Fighter Special Edition (2014 digital release)
  • 2 Essential improvements
    • 2.1 Patches
      • 2.1.1 Collector series fixes
  • 3 Game data
    • 3.1 Configuration file(s) location
    • 3.2 Save game data location
    • 3.3 Save game cloud syncing
  • 4 Video
  • 5 Input
    • 5.1 Controller support
  • 6 Audio
    • 6.1 Localizations
  • 7 Issues fixed
    • 7.1 TIE Fighter (1998) from GOG: Black screen when using 3D Hardware mode
    • 7.2 Game crashes in battle 6 mission 3
    • 7.3 Game installer won't run on 64-bit versions of Windows
    • 7.4 Game doesn't run on modern versions of Windows
    • 7.5 When trying to run the game you get a popup to install DirectX
    • 7.6 Sound is crackling/distorted/weird in Windows Vista/Windows 7
    • 7.7 Cockpit flashes rapidly while flying
    • 7.8 Objects/textures seem to disappear when moving the ship around in hardware accelerated mode
    • 7.9 Colors are messed up
    • 7.10 Forcing anti-aliasing messes up graphics
    • 7.11 Capital Ships and Space Stations rarely fire their Lasers
  • 8 Other information
    • 8.1 API
    • 8.2 Middleware
  • 9 System requirements
  • 10 Notes
  • 11 References

Key points

Windows version may have issues on modern systems.
Hardware mode can have issues with modern systems. GOG.com version has hardware mode disabled.[2]

General information

GOG.com Community Discussions
GOG.com Support Page
GOG.com Community Discussions for game series
Steam Community Discussions
Official Forums (Defunct)

Availability [edit]

DLC and expansion packs

Name Notes
Defender of the Empire Also included with the 1995 and 1998 CD versions.

DOS

Windows

Enemies of the Empire Only released as part of the 1995 and 1998 CD versions.

Windows

Version differences [edit]

The DOS version is played through DOSBox and has a unique dynamic soundtrack (iMUSE) that is not available in other versions.
The Windows version features 3D-acceleration support, textured models and increased resolution and can be modded to support higher resolutions and framerates.

Original floppy release (1994) and Collectors CD-ROM Edition (1995) [edit]

The original release comes on 5 floppies and runs at 320x200 resolution while the collectors CD-ROM features a 640x480 mode as well as improved cutscenes and full voice-overs throughout missions and briefings. They both run well in DOSBox without major issues and don't require a joystick to play. Both feature the dynamic iMUSE MIDI music system.

Collector Series Edition (1998) [edit]

A bundle of TIE Fighter and X-Wing ported to Windows 95/98 and released in 1998. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad and cannot be played with a mouse unless joystick-emulation is used.

Star Wars: TIE Fighter Special Edition (2014 digital release) [edit]

This release includes the original 1994 and 1995 DOS versions of the game, as well as the 1998 Collectors Series Windows release. All expansions are included. They have been updated with compatibility fixes for modern systems.

Essential improvements [edit]

Patches [edit]

Collector series fixes [edit]

  • XWTIE95.zip (mirror)
  • Battle 6 mission 3 fix: B6M3GW.TIE

Game data [edit]

Configuration file(s) location [edit]

It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location [edit]

Save game cloud syncing [edit]

Video [edit]

Input [edit]

Controller support [edit]

  • In the windows version, Buttons can be assigned from the in-game options menu (press Esc when not flying).
  • Although intended for joysticks, the game supports gamepads out of the box. For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)
  • Only the DOS version permits using the keyboard or controller to navigate menus.

Audio [edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles Only exception is robotic "Good work alpha 1", which is really a reaction to text that appears at the bottom.
Closed captions
Mute on focus lost Menus only; in-flight prevents Alt+Tab .
Red Book CD audio Collector's Series (Windows version) only.
General MIDI audio Floppy and DOS CD versions only
This game supports the MT-32 and General MIDI for music (Floppy and DOS CD versions only).

Localizations

Language UI Audio Sub Notes
English
German
French texts only in French retail version (collector cd rom and floppy) cinematic voices were dubbed only on the floppy version (extensions were never dubbed in french).

Issues fixed [edit]

TIE Fighter (1998) from GOG: Black screen when using 3D Hardware mode [edit]

Install the xwa_ddraw_d3d11 fork by rdoeffinger [1]
Check the ddraw.cfg that its settings suit your requirements. Particularly note that the JoystickEmul setting overrides the game's default joystick/gamepad behaviour. You may want to set JoystickEmul to 0, not to disable your joystick/gamepad altogether but rather to the game's default settings. This includes how the throttle behaves. By default, the right trigger works in increments to increase/decrease the throttle. With JoystickEmul set to -1 or 1, the throttle is 100% by default. If you hold down (and keep holding down) the right trigger it will go down to 0%. Release it and it goes back up to 100%.

Game crashes in battle 6 mission 3 [edit]

Apply the appropriate fix
Battle 6 mission 3 fix.

Game installer won't run on 64-bit versions of Windows [edit]

Modify the installer files to work on 64-bit operating systems [citation needed]
Since the retail X-Wing and TIE Fighter installers are 16-bit programs they won't work in 64-bit operating systems.
To remedy this, use the appropriate fixed installer found here: [2] to create an updated install disk with which you can install and run the game. Detailed instructions are found here: [3].
When installing, the autostart menu seems to be bugged so you might need to run the setup.exe file directly from the disk you created.

Game doesn't run on modern versions of Windows [edit]

Apply the XP compatibility-fix
The digital release is updated to work on Windows XP and later.

[edit]

Run the game directly from TIE95.exe instead of from the menu [citation needed]

Sound is crackling/distorted/weird in Windows Vista/Windows 7 [edit]

Use Creative Alchemy [citation needed]
If you're using a Creative sound card and have the Alchemy software installed try adding the following to it:
**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path **Buffers=5 **Duration=10

Cockpit flashes rapidly while flying [edit]

Disable Crossfire/SLI [citation needed]

Objects/textures seem to disappear when moving the ship around in hardware accelerated mode [edit]

Use Reimars XWAHacker [citation needed]
  1. Download it here.
  2. Extract it into your TIE Fighter folder.
  3. Run tie95fixedclear.bat. This should fix the graphical corruption.

Notes

If all the ships/stations are invisible and the above fix doesn't work, and in case an ATI card is being used, the old DLL files (atiumd64.dll and atiumdag.dll) may fix the problem. It has been reported to work on Windows 8 64-bit with a 5870 video card. [citation needed]

Colors are messed up [edit]

See Rainbow color problems in older games for solutions.

Forcing anti-aliasing messes up graphics [edit]

Instructions [citation needed]

This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver.

Capital Ships and Space Stations rarely fire their Lasers [edit]

Change DOSBox Cycles [citation needed]
This happen if you use the DOS version in DOSBox. The firing rate seems to work opposite to the game speed.
More Cycles = Less Laser Fire - Fewer Cycles = More Laser Fire.
About 60000 Cycles for 640x480 and 30000 Cycles for 320x200 should be a good compromise.

Other information [edit]

API [edit]

Technical specs Supported Notes
DOS video modes VGA
Executable 32-bit 64-bit Notes
Windows
macOS (OS X) [3]

Middleware [edit]

Middleware Notes
Audio iMuse (DOS), WinMM (Win9x) For music only. GOG.com version uses an OGG wrapper for WinMM.

System requirements [edit]

DOS Windows Mac OS (Classic) macOS (OS X) Linux
DOS
Minimum
Operating system (OS)
Processor (CPU) 33 MHz
System memory (RAM) 2 MB
Hard disk drive (HDD) 15 MB
Video card (GPU) VGA
Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 90 MHz Intel Pentium 133 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) PCI graphics card
DirectX 5.2 compatible
Sound (audio device) 16-bit sound card
Controller Joystick and mouse required.

Notes

  1. 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/355250/ in addition to or instead of this directory. The app ID (355250) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES% , %PROGRAMDATA% , or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 1.2 The "what did just update?" thread, page 392 - Forum - GOG.com
  2. thread, page 1 - Forum - VOGONS.org
  3. April 2020 Update - last accessed on 2020-12-22

Star Wars Tie Fighter Special Edition Windows 10

Source: https://www.pcgamingwiki.com/wiki/Star_Wars:_TIE_Fighter

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